Note: The questions in this interview have been edited for length and clarity.
In the wee hours of a Friday night, when most of their peers were out socializing on Frat Row or the nearest house party, some USC students can be found spending their nights in a very different manner. Fingers flying over keyboards, eyes darting through screens, these students can be found playing League of Legends, a Multiplayer Online Battle Arena (MOBA) video game that has taken the world of eSports, or video game-based sports, by storm.

At USC, they are a central part of the burgeoning USC eSports, often providing Trojans who care about video games, League of Legends, and eSports competition with quality games and easy-to-root-for teams. Through this, the Varsity team at USC has exploded onto the PAC-12 scene, making a very quick name for themselves within the past few years and forcing the entire division to notice its inclusion (and to consider it as a serious threat).
“It’s amazing. I mean, I think it stands as a testament to the players and their work ethic, their drive. We make an effort to put the player first, and their own successes often stem from their own innate ability to pick up things. I mean, I never have to repeat myself about in-game tactics! I think that their ability to absorb information is just really inspiring to me, and I think that this group of players has been super unique and interesting to watch,”
Joe Jacko, Head Coach of USC Trojan eSports League of Legends stated during an online interview conducted shortly after their weekly team scrimmage.

To give context: League of Legends first came out in 2009, and in the past 13 years, has evolved from a scrappy mod of Warcraft 3 (right down to its characters, many of whom look like World of Warcraft non-playable characters) into the largest eSport in the world, one watched by millions.The in-person aspect of the League of Legends Worlds Finals, which was held at Chase Center in San Francisco, California, boasted a sold-out attendance and performances by popstars Lil Nas X (who performed his recent collaboration with League of Legends) and Jackson Wang. Clearly, League of Legends and its elite echelon of players is a big deal.
Of course, not every League of Legends player is hoisting up the Summoner’s Cup (the name for the slick, Tiffany and Co-created trophy granted to winners of Worlds tournaments) in front of a viewership of millions. In fact, most players don’t go pro; the League Championship Series, an eSports league run by Riot Games and based in North America, is only made up with fifty starting positions, with several more spots utilizing substitutes as necessary. Even fewer players are involved in the collegiate tournaments, one of the stronger methods for up-and-coming players to be noticed by Riot and League teams for their strong skills.
It’s here that USC’s eSports team, or USC eSports, lives and breathes in its quest to achieve dominance; similar to their regular sporting teams, USC eSports competes within their Pac-12 division. In League of Legends, the Pac-12 Conference is instead titled the Pac-U Gaming Conference, with each of the Pac-12 Conference universities having their own respective eSports team to take their place as the representative of that school.

The rules are simple; games are played in a single elimination, best-of-three format. During the playoffs, which are best-of-five, the top team from each region advances to the Collegiate Championship, a national tournament featuring the winners of each division. Last year, USC’s team swept the regular season, destroying the other teams to lead themselves to a 7-0 series, clinching their place in the playoffs. From there, USC initially experienced relative ease in how they pushed through playoffs, with an auto-win over the University of Arizona, who neglected to field a roster and was forced to forfeit their match. During semifinals, they smashed University of Oregon eSports in a 3-0, before losing to CU Boulder in a heartbreaking 3-0 loss. (CU Boulder, the sole survivor of the PAC-U Gaming Conference, lost in Round 2 of the Collegiate Championships). Now, after a year of preparation, the team, helmed by longtime USC associate Joe Jacko, is ready to make a splash once again during the 2023 PAC-U Gaming Conference Split.
“Our willingness to put in a lot of consistent work got us so far. If you ever log onto League, you will always see at least two to three of us constantly online, constantly playing games and grinding out solo queue, constantly reviewing VODs in order to ensure our success. When we’re not in-game, we’re constantly chatting over our Discord chats, going over different compositions for the teams, different ideas that we have based off of champions that we believe are good and not good. So yea, I attribute a lot of our success to our constant working, ” Daimyan “Inferno” Angulo, AD Carry of the team, stated. “Joe is also a big part of that; if we ever want to chat one on one, or one of our personal skills is falling behind in-game, we can always come chat with Joe and talk to him about our situation.”
This sentiment, that Jacko is just as essential to the success of the team as the members are themselves, is carried not just by Angulo, but by the rest of the team, with the other members showering their coach with praises.
“Joe’s been super helpful, not just in-game, but with everything that involves the team. He helps with scrimmage management, anything we might need, setting up events such as Conquest, where I know he’s historically played a huge role, and generally any eSports events that we might have. Being able to work with Joe has been a complete pleasure,” Samuel “Dęamon” Moralejo, Varsity jungler, stated.
“Going over the VODs and going over the biggest mistakes with Jacko, it takes up a lot of time, and he’s been helpful,” Matthew “BirdofSand” Howard, the Varsity mid laner, stated. “Going over individual mistakes takes a while, and we can save entire sessions for going over very minute details. Most of the time, however, we’re going over the major mistakes and trying to see what went wrong and what went right.”

For his part, Jacko credits a strong player-focused coaching style that allows his players to be better than their competitors.
“We have this unique starting point at USC where we’re similar to any startup company; we find a core group of players interested in League of Legends, we bring them to USC, and we create the team and program around them. It’s great because it really allows me to teach the game in its base core concepts, and to then expand these concepts in how we want to move forward,” Jacko stated.
“Through this, my Communications major helps me to actually do that, to activate players who are sometimes quieter. Players who have played on sports teams, players who haven’t before. It inspires me to work so much harder because of all the different levels where they’re able to come in.”
One of these aforementioned quieter players is Yifu “wo ai zu guo” Liu, the team’s Support. During the interviews, he was relatively quiet and spoke softly, but his words radiated with a sense of pride in his coach.
“Joe’s been really great, not just in helping me, but in helping the whole team. Even after the games, Joe works to lead events and discussions to help the team as a whole get better at communication. He’s helped me not just during the game, but afterwards as well, and that means a lot to me,” Liu stated.

For Liu, his relationship with Joe and the rest of the team has a noticeably different tone than the rest of the team has with each other; most of the team had known each other for the past two to three years, while Liu, as a newcomer to the team, had only experienced a few months with the rest of his teammates. According to Liu, the team, particularly Angulo, whose role on the team dictates a necessity of synergy with Liu (AD Carries and Supports play the game as a duo) has done a great job incorporating him, as a younger member of the team.
“I feel like the team has a really good spirit. Everyone here is friendly and willing to help me and teach me how to play the game properly. I’m the lowest elo, and [Angulo] has been really willing to help me through the process,” Liu stated.
“Being able to work with [Liu], who is our new Support this year, has been pretty fascinating. He’s been playing every game, every scrimmage, every match, so the continuous practice is certainly helping. I think in game, at first our synergy was a little rough. He was pretty aggressive compared to my playstyle, where I’m playing a little more slowly, taking the game step by step,” Angulo stated. “But Charlie, he’s got the hands, he’s got the mechanics, he knows when to go in and when not to. I’ve learned to trust him and go along with what he wants to do in lane. If not, I’ll call out some ideas, and we work together on bouncing off of one another’s ideas. Out of game, we’ve got a similar relationship – we’re constantly bouncing off of one another, talking about school, work, games, anything that hits our mind!”
This synergy is more important than ever now, as they look to best their previous record. Their dominance has been relevant since November of 2022, where they destroyed UCLA eSports through Conquest. Ever since then, as the beginning of the year and the season have both officially begun, Varsity League of Legends has been on a roll, having defeated Oregon State University eSports 2-1 on January 28, then winning against CU Boulder (the only team they had previously lost to) 2-1, and dominating Stanford in a 2-0 series.
As of February 27, USC has maintained its now 5-0 record, having defeated the University of Utah in a 2-1 series and Washington State University eSports in a quick 2-0 match. In doing so, the Trojans have cemented their place as the only undefeated team in the Pac-U, a repeat performance of excellence during the regular season as last year.
“During the League of Legends Varsity Tryouts at USC, we were looking to recruit players across all roles,” Jacko said. “We implemented a “rolling tryout” process for any players that may have missed the initial tryout, or were cut short of this iteration of the roster.” This year, Jacko seems to have used his own advice to create a malleable team that would be easily accessible in coaching.
“At a core level, I try to bring the players up from their starting point. My core focus is ultimately to make them the best individual players that they can be, and once they’ve all been brought to a similar level of game, that’s where we’re working really hard to meld their communication and to focus on different players and different aspects of communication,” Jacko stated. “In essence, we really do try and make them have the best individual experiences.”

USC’s dominance in their league is made all the more surprising when considering the fact that their program operates at a different level than most organizations of a similar scope. USC eSports works as an offshoot of the game design program, meaning that the team, while not enjoying resources from the athletic department, instead gets its funding, staffing, and faculty relationships from the games department itself. Currently, Jim Huntley, Gordon Bellamy, and Collin Kelly serve as the three Faculty Advisors for the Games program, with Jacko serving as the liaison between the team and the faculty staff. According to Jacko, this provides the team with a lot of benefits, ranging from access to faculty to the ability to integrate with the larger USC Games program.
“In being so closely tied to the number 1 games design school in the US, we ultimately get to see a core side of game development that we wouldn’t normally see. I myself have been able to sit in on tabletop classes and DND courses, and I really do try to get my players involved!” Jacko stated. “Faculty members have been guiding role models for me, and I hope that I can only be the same for our players. I think the time spent working alongside the school is just so unique in our program, and it’s something that makes us stand out as unique, in a good way! It’s in a way that I hope will develop the future of competitive gaming here.”





